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authorRob Austein <sra@hactrn.net>2016-05-12 21:43:14 -0400
committerRob Austein <sra@hactrn.net>2016-05-12 21:43:14 -0400
commitede0e7d35ecc5cf27c7524aa52e091dec83bcceb (patch)
tree5c776ea2508dd011aa3199a2cd46773f6f1c1b04 /README.md
parent19982508bb490f366ce26c71c11391abcbf40e19 (diff)
"Double and add" is sort of like "square and muliply", but "square and
add" is just a symptom of editing documentation in one's sleep. Feh.
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@@ -80,7 +80,7 @@ The current point addition and point doubling algorithms come from the
[EFD][]. At least at the moment, we're only interested in ECDSA with
the NIST prime curves, so we use algorithms optimized for a=-3.
-The point multiplication algorithm is a straightforward square and add
+The point multiplication algorithm is a straightforward double-and-add
loop, which is not the fastest possible algorithm, but is relatively
easy to confirm by inspection as being constant-time within the limits
imposed by the NIST curves. Point multiplication could probably be