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author | Rob Austein <sra@hactrn.net> | 2016-05-12 21:43:14 -0400 |
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committer | Rob Austein <sra@hactrn.net> | 2016-05-12 21:43:14 -0400 |
commit | ede0e7d35ecc5cf27c7524aa52e091dec83bcceb (patch) | |
tree | 5c776ea2508dd011aa3199a2cd46773f6f1c1b04 /README.md | |
parent | 19982508bb490f366ce26c71c11391abcbf40e19 (diff) |
"Double and add" is sort of like "square and muliply", but "square and
add" is just a symptom of editing documentation in one's sleep. Feh.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -80,7 +80,7 @@ The current point addition and point doubling algorithms come from the [EFD][]. At least at the moment, we're only interested in ECDSA with the NIST prime curves, so we use algorithms optimized for a=-3. -The point multiplication algorithm is a straightforward square and add +The point multiplication algorithm is a straightforward double-and-add loop, which is not the fastest possible algorithm, but is relatively easy to confirm by inspection as being constant-time within the limits imposed by the NIST curves. Point multiplication could probably be |